; EMP Adv.
;
$Name:                                 EMP Adv. X
+Title:                                XSTR("GTM-14 EMP Adv. X", 3396)
+Description:
XSTR(
"Advanced Missile
Electromagnetic Pulse Weapon
General Purpose Suppression", 3397)
$end_multi_text
+Tech Title:				   XSTR("GTM-14 EM Pulse Adv. X", 3398)
+Tech Anim:					   Tech_EMP
+Tech Description:
XSTR(
"The GTM-14 Electromagnetic Pulse Advanced warhead interferes with the electronics systems of vessels caught within its blast radius. This renders the affected ships unable to track targets, manage communications, or gain aspect missile lock. Tactically, the GTM-14 is a very effective anti-bomber weapon, as it also temporarily shuts down the guidance and propulsion systems of warheads in flight. This advanced version of the standard EM Pulse missile disrupts subsystems at a deeper circuitry level, resulting in a longer-lasting effect.", 3399)
$end_multi_text
$Model File:									EMPulse2.pof
$Mass:                                 20.0
$Velocity:                             400.0
$Fire Wait:                            2.5
$Damage:                               60														;; damage applied when within inner radius
$Blast Force:									25.0
$Inner Radius:									85.0                                      ;; radius at which damage is full (0 for impact only)
$Outer Radius:									350.0                                     ;; max radius for attenuated damage 
$Shockwave Speed:								200.0                                     ;; velocity of shockwave.  0 for none.
$Armor Factor:									1.0
$Shield Factor:								0.8
$Subsystem Factor:							0.5
$Lifetime:                             8.0
$Energy Consumed:								0.0													;; Energy used when fired
$Cargo Size:									4.0													;; Amount of space taken up in weapon cargo
$Homing:                               YES
	;; the following indented fields are only required when $Homing is YES
	+Type:										ASPECT												;; Legal: HEAT, ASPECT
	+Turn Time:									1.0
	+Min Lock Time:							1.0													;; Minimum lock time (in seconds)
	+Lock Pixels/Sec:							80                                        ;; Pixels moved per sec while locking
	+Catch-up Pixels/Sec:					150													;; Pixels moved per sec while catching up
	+Catch-up Penalty:						30														;; Extra pixels to move after catching up
$LaunchSnd:                            118                                       ;; The sound it makes when fired
$ImpactSnd:                            88                                        ;; The sound it makes when it hits something
$FlyBySnd:                             -1
$Rearm Rate:									2.0													;; number of missiles/sec that are rearmed
$Flags:                                ( "player allowed" "EMP")                                       ;; Bomb = can be targeted                                                                

$Trail:                                                                          ;; Trail cannot be set if Exhaust is set
	+Start Width:								0.25                                      ;; Width of trail nearest missile
	+End Width:									0.75                                      ;; Width of trail before it "evaporates"
	+Start Alpha:								1.0
	+End Alpha:									0.0
	+Max Life:									1.5                                       ;; how many seconds before trail disappears
	+Bitmap:                            MissileTrail04										;; Bitmap used to draw trail
$Icon:                                 iconEMPulse
$Anim:                                 ecm
$Impact Explosion:							ExpMissileHit1
$Impact Explosion Radius:					10.0
$EMP Intensity:								375.0
$EMP Time:                             20.0
